Design insights from the landscape of sustainability apps
Published Online: Sep 24, 2025
Email:
eva.cipi@univlora.edu.al
University Ismail Qemali Vlore, Vlore, Albania
Email:
eljona.zanaj@univlora.edu.al
University Ismail Qemali Vlore, Vlore, Albania
Email:
cipi.cipi.mc@gmail.com
University of Italian Switzerland, Lugano, Switzerland
Email:
b.cico@epoka.edu.al
University Epoka, Tirana, Albania
Views: 943
Downloads: 46
Download PDF
Abstract:
Mobile applications serve as essential tools for supporting sustainable behaviour change. This work investigates the current landscape of sustainability-related mobile applications and explores how their design strategies influence user engagement, ethical perception, and behavioural motivation. App developers can receive valuable design insights through user experience analysis and digital sustainability principles to support their work. The research investigates this topic through a mixed-methods exploratory methodology. The researcher selected 54 sustainability applications from the Google Play Store by combining thematic criteria with interaction-based criteria. The sustainability-focused mobile applications fell into categories based on their interaction mechanisms), environmental focus aligned with the global SDGs for enhancing the understanding and value of these themes, and, lastly, user review accessibility. The VADER model performed sentiment analysis to quantify the overall user satisfaction patterns found in reviews. Latent Dirichlet Allocation was used to perform topic modelling to identify fundamental user concerns and underlying themes within the data. The research methods enabled the evaluation of how app features such as gamification, personalization, content transparency, etc., influence user perception, as well as sustain their engagement. The research demonstrates that apps achieve success beyond basic informative content and surface-level gamified features. Users seek apps that offer straightforward interfaces, integrated with motivational content that connects abstract sustainability targets to specific daily activities, also preserving a decent performance. This research contributes to the growing field of digital sustainability by bridging the gap between app design and user expectation, offering a holistic perspective on how mobile technologies support sustainable living.
Keywords:
JEL Classification:
O10, O32, P17
How to cite:
Cipi, E., Zanaj, E., Cipi, M., Cico, B. (2025). Design insights from the landscape of sustainability apps. Access to science, business, innovation in the digital economy, ACCESS Press, 6(3), 634-667, https://doi.org/10.46656/access.2025.6.3(10)
References:
-
Adaji, I., Idoko, P., & Adisa, M. O. (2024). Insights from the review of apps that influence environmental sustainability. In Proceedings of the 32nd Conference on User Modeling, Adaptation and Personalization (UMAP ’24), pp. 154–159. ACM. https://doi.org/10.1145/3631700.3664878
-
Adjust. (2023). The ultimate gamification guide. Adjust. https://www.adjust.com/resources/guides/app-gamification/ (accessed: 13 March 2025)
-
Aguiar-Castillo, L., Rufo-Torres, J., De Saa-Pérez, P., & Perez-Jimenez, R. (2018). How to encourage recycling behaviour? The case of Wasteapp: A gamified mobile application. Sustainability, 10(5), 1544. https://doi.org/10.3390/su10051544
-
Ahuja, S., Kumar, J. (2021). How Ethical Are Persuasive Design Practices? A Proposal for Assessment of Ethics in HCI Design. In: Chakrabarti, A., Poovaiah, R., Bokil, P., Kant, V. (eds) Design for Tomorrow—Volume 1. ICoRD 2021. Smart Innovation, Systems and Technologies, vol 221. Springer, Singapore. https://doi.org/10.1007/978-981-16-0041-8_40
-
Benner, D., Schöbel, S. & Janson, A. (2021). It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems. Americas Conference on Information Systems (AMCIS 2021) Proceedings. https://aisel.aisnet.org/amcis2021/sig_hci/sig_hci/16
-
Benner, D., Schöbel, S. M., Janson, A., & Leimeister, J. M. (2022). How to achieve ethical persuasive design: A review and theoretical propositions for information systems. AIS Transactions on Human-Computer Interaction, 14(4), 548–577. https://doi.org/10.17705/1thci.00179
-
Berdichevsky, D., & Neuenschwander, E. (1999). Toward an ethics of persuasive technology. Communications of the ACM, 42(5), 51–58. https://doi.org/10.1145/301353.301410
-
Brauer, B., Ebermann, C., Hildebrandt, B., Remané, G., & Kolbe, L. M. (2016). Green by app: The contribution of mobile applications to environmental sustainability. In Proceedings of the Pacific Asia Conference on Information Systems (PACIS 2016) (Paper 220). AIS Electronic Library (AISeL). https://aisel.aisnet.org/pacis2016/220
-
Condori-Fernandez, N., & Lago, P. (2018). Characterizing the contribution of quality requirements to software sustainability. Journal of Systems and Software, 137, 289–305. https://doi.org/10.1016/j.jss.2017.12.005
-
Davis, J. (2009). Design methods for ethical persuasive computing. In Proceedings of the 4th International Conference on Persuasive Technology (Persuasive ’09) (Article 6, pp. 1–8). ACM. https://doi.org/10.1145/1541948.1541957
-
Douglas, B. D., & Brauer, M. (2021). Gamification to prevent climate change: A review of games and apps for sustainability. Current Opinion in Psychology, 42, 89–94. https://doi.org/10.1016/j.copsyc.2021.04.008
-
Farronato, N., Scuotto, V., Pironti, M., & Del Giudice, M. (2024). The green frontier of mobile applications in improving recycling consumers’ behavior. IEEE Transactions on Engineering Management, 71, 13191–13200. https://doi.org/10.1109/TEM.2022.3200945
-
Fogg, B. J. (2003). Computers as persuasive social actors. In B. J. Fogg (Ed.), Persuasive technology: Using computers to change what we think and do, pp. 89–120. Morgan Kaufmann. https://doi.org/10.1016/B978-155860643-2/50007-X
-
Fonseca, A., Kazman, R., & Lago, P. (2019). A manifesto for energy-aware software. IEEE Software, 36(6), 79–82. https://doi.org/10.1109/MS.2019.2924498
-
Guillén, G. M., Fernández Galeote, D., Sicevic, N., Hamari, J., & Quist, J. (2022). Gamified apps for sustainable consumption: A systematic review. In Proceedings of the 6th International GamiFIN Conference (GamiFIN 2022), pp. 135–145. CEUR-WS. https://ceur-ws.org/Vol-3147/paper14.pdf (accessed: 13 March 2025)
-
Hanggoro, A., Putra, M. A., Reynaldo, R., & Sari, R. F. (2013). Green house monitoring and controlling using Android mobile application. In 2013 International Conference on QiR, Yogyakarta, Indonesia, pp. 79–85. IEEE. https://doi.org/10.1109/QiR.2013.6632541
-
Hensher, M., Cooper, P., Arachchige Dona, S. W., Angeles, M. R., Nguyen, D., Heynsbergh, N., Chatterton, M. L., & Peeters, A. (2021). Scoping review: Development and assessment of evaluation frameworks of mobile health apps for recommendations to consumers. Journal of the American Medical Informatics Association, 28(6), 1318–1329. https://doi.org/10.1093/jamia/ocab041
-
Henson, P., David, G., Albright, K., & Torous, J. (2019). Deriving a practical framework for the evaluation of health apps. The Lancet Digital Health, 1(2), e52–e54. https://doi.org/10.1016/S2589-7500(19)30013-5
-
Khaleel, F. L., Ashaari, N. S., Tengku Wook, T. S. M., & Ismail, A. (2016). Gamification elements for learning applications. International Journal on Advanced Science Engineering and Information Technology, 6(6), 1379–1384. https://doi.org/10.18517/ijaseit.6.6.1379
-
Kight, R., & Burri Gram-Hansen, S. (2019). Do ethics matter in persuasive technology? In H. Oinas-Kukkonen, K. Hasle, H. W. Oinas-Kukkonen, & C. R. Reijula (Eds.), Persuasive technology: Development of persuasive and behavior change support systems. Lecture Notes in Computer Science, Vol. 11433, pp. 144–155. Springer, Cham. https://doi.org/10.1007/978-3-030-17287-9_12
-
Lago, P., Jansen, T. (2011). Creating Environmental Awareness in Service Oriented Software Engineering. In: Maximilien, E.M., Rossi, G., Yuan, ST., Ludwig, H., Fantinato, M. (eds) Service-Oriented Computing. ICSOC 2010. Lecture Notes in Computer Science, vol 6568, pp. 181–186. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-19394-1_19
-
Lago, P., Gu, Q., & Bozzelli, P. (2014). A systematic literature review of green software metrics. Vrije Universiteit Amsterdam, Network Institute. https://research.vu.nl/ws/portalfiles/portal/910331/SLR%20GreenMetrics.pdf (accessed: 13 March 2025)
-
Lago, P., Koçak, S. A., Crnkovic, I., & Penzenstadler, B. (2015). Framing sustainability as a property of software quality. Communications of the ACM, 58(10), 70–78. https://doi.org/10.1145/2714560
-
Law, F. L., Kasirun, Z. M., & Gan, C. K. (2011). Gamification towards sustainable mobile application. In 2011 Malaysian Conference in Software Engineering (MySEC), pp. 349–353. IEEE. https://doi.org/10.1109/MySEC.2011.6140696
-
Lees, M., Wentzel, M. T., Clark, J. H., & Hurst, G. A. (2020). Green tycoon: A mobile application game to introduce biorefining principles in green chemistry. Journal of Chemical Education, 97(7), 2014–2019. https://doi.org/10.1021/acs.jchemed.0c00363
-
Procaccianti, G., Lago, P., Vetrò, A., Fernández, D. M., & Wieringa, R. (2015). The green lab: Experimentation in software energy efficiency. In Proceedings of the 37th International Conference on Software Engineering (ICSE 2015), Technical Briefing, pp. 941–942, IEEE. https://doi.org/10.1109/ICSE.2015.297
-
Schwanen, T. (2015). Beyond instrument: Smartphone app and sustainable mobility. European Journal of Transport and Infrastructure Research, 15(4), 675–690. http://tlo.tbm.tudelft.nl/ejtir
-
Sunio, V., & Schmöcker, J.-D. (2017). Can we promote sustainable travel behavior through mobile apps? Evaluation and review of evidence. International Journal of Sustainable Transportation, 11(8), 553–566. https://doi.org/10.1080/15568318.2017.1300716
-
Suruliraj, B., Nkwo, M., & Orji, R. (2020). Persuasive mobile apps for sustainable waste management: A systematic review. In A. MacIntyre, T. V. Choudrie, A. T. Vassileva, & H. Oinas-Kukkonen (Eds.), Persuasive technology: Designing for future change. Lecture Notes in Computer Science, Vol. 12064, pp. 182–194. Springer. https://doi.org/10.1007/978-3-030-45712-9_14
-
Tairov, I., Stefanova, N., Aleksandrova, A., Aleksandrov, M. (2024). Review of AI-Driven Solutions in Business Value and Operational Efficiency. Economics Ecology Socium, 8, 55-66. https://doi.org/10.61954/2616-7107/2024.8.3-5
-
The Beetroot Team. (2024). Top design trends shaping green tech and clean energy mobile apps. Beetroot. https://beetroot.co/greentech/top-design-trends-shaping-green-tech-and-clean-energy-mobile-apps/ (accessed: 13 March 2025)
-
Verdecchia, R., Lago, P., Ebert, C., & de Vries, C. (2021). Green IT and green software. IEEE Software, 38(6), 7–15. https://doi.org/10.1109/MS.2021.3102254
-
Wolfram, N., Lago, P., & Osborne, F. (2018). Sustainability in software engineering. In Proceedings of the 5th IFIP Conference on Sustainable Internet and ICT for Sustainability (SustainIT 2017), Funchal, Portugal, pp. 21–27. IEEE. https://doi.org/10.23919/SustainIT.2017.8379798